Kami Brawl

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Here we come! This is the first introduction from Kami Brawl Development Team.

Keyword: Nice to meet you for the first time.

Post date: 2023-04-19

      Dear players, by the time you read this self-introduction, "Kami Brawl" has already launched its exciting first exposure and pre-registration. Facing such a groundbreaking game, we believe you must be curious. Here, let's talk about our story and our game.

      About our team:

In fact, we are a group of veterans who have been in the gaming industry for many years. We have always hoped to create a unique, high-precision, and representative game during our years of experience in the industry! With our detemination and a little bit of luck, we gathered together to begin work on this project.

About our game:

This is a journey of struggle and adventure. Among many types of games, we first chose the direction of 2D shooting games, which is the category we are most familiar with and passionate about.

However, only shooting games cannot satisfy our requirements for high-quality works. After much thinking and experimenting, Roguelike became our second clear design goal!

Just as we were about to get started, we found that Roguelike + 2D shooting games had already become the standard for most games on the market. Uniqueness has always been our primary goal, and even if it increases the development difficulty, we will not give up! In the end, we made a decision: to add simulation and management elements! Let it become our unique experience!

With the direction of the gameplay decided, we will now consider what art style the game will use. This was another arduous exploration: we had countless art style schemes on the discussion table until a coworker who is a new father finally discovered the paper-cut painting style that met our requirements when taking care of his child!

This is how our unique game product - "Kami Brawl" - officially embarked on its development journey!

      About our gameplay:

The most important thing in a game is "fun"; only with enough gameplay enjoyment can it be considered a qualified game! And how to provide game fun, we have made the following efforts.

First of all, we reasonably use the mechanism of Roguelike games to design ever-changing game levels, striving to provide players with a new challenge experience in every challenge!

Secondly, we have designed dozens of weapons with unique features for battles, ensuring that we meet the combat needs of different players!

Moreover, in terms of character design, we must not only ensure that the characters reflect their original characteristics but also their inherent features. Therefore, we have reviewed a large amount of material and used our imagination to present dozens of beautifully crafted and distinctive characters in the game.

Finally, we have not neglected the design of the management gameplay. We have added different mini-gameplay designs for each management gameplay, ensuring that players have a different experience when experiencing each type of management gameplay.

These form the source of our confidence in the "Kami Brawl" project!

      A few words from the bottom of our hearts:

Throughout countless days and nights of development, we have experienced various ups and downs. Just in terms of the gameplay structure, we have overturned the design of three major versions, not to mention the countless number of times we have overturned the design of smaller versions. The amount of abandoned art alone could support the development of three regular games.

Looking back on the development process, these tears and sweat were worth it! This was all for our pursuit of a high-quality game, and to present the most confident product to all of our players!

Welcome to "Kami Brawl"!


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